![]() None of the issues made it feel unplayable, but did make The Darkness II feel unfinished. Also a bit frustrating are the occasional frame-rate issues in multiplayer during the more intense firefights. an interesting look into the 'little voice in your head'. i only hope if GOG gets this they also get the first game too, as it really sets up the tone of the main character and why he is so 'off the rails'. ![]() More noticeably, enemies are often clones of one another, which breaks the experience a bit and makes some would-be nerve-racking moments feel silly. it was a shame they did this game in a cel shader engine but i guess it made the spectacularly gruesome kills more visual. On top of potential game ending bugs, broken animations, enemies falling through the floor and other minor issues occur frequently. Despite some problems with polish and a story that takes time to develop into something great, The Darkness II ends up as an early treat in the new year. Despite its strengths, polish issues mar the campaign. You'll always have staple moves that you come back to time and again throughout the campaign, but the array of powers Jackie has make fighting feel as fun and inspiring as being a kid digging through a toy box. Experience matters, too, as it grants Jackie access to more powers, which help reinvigorate combat as the enemies get more challenging. Kill a guy with bullets and you'll gain 10 experience, but if you manage to wing him and then rip him into pieces with your demon arms you'll get three times as much. The Darkness 2 Wiki Achievements Guide Relic Locations Darkness 2 Walkthrough Send us your tips » Tweet us your tips » Finding new ways to kill people is entertaining enough, but you're also enticed into experimenting thanks to The Darkness II's experience system. Because of Jackie's extra limbs and the options they afford every encounter becomes more exciting, a time when you aren't necessarily worried about how you're going to survive, but more about how you're going to have the most fun dismembering all who stand against you. His extra limbs allow him to dual wield guns with his human limbs, while simultaneously using his beastly extremities to maim opponents with slashes and toss around pieces of the environment. With Jackie's demon powers he has four arms at his disposal: two human two demonic. Slower, more story-focused scenes help The Darkness II's pacing, giving it some comparatively less intense moments before ramping it back up with the next epic fight. The story of Jackie's battle with evil forces remains important, but it always comes back to Jenny and his inner conflict, something that's easy to identify and empathize with. ![]() He was irrevocably harmed by Jenny's death, and the scenes between them in the second game are touching, making The Darkness II feel like a more personal story, especially compared to most other shooters. Jackie's struggle to deal with Jenny's death is touching, reminding us that even "evil" people like him feel love and loss. The story feels a bit lazy at times, especially since it copies plot devices straight from the original game, but comes into its own by the end. The Darkness II is set two years after Jackie Estacado used the Darkness to kill the men responsible for his.
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